Level 1: Altar puzzle
Player experience
The player enters the final area of the map. As the player draws closer to the end, a camera pan reveals a way that leads to an altar. A second pan shows it from a close-up angle, revealing four empty sockets.
Gameplay loop
Like the other puzzles, the switch between two worlds is essential in solving this puzzle. The features the player has learned throughout the first level will reappear to test the player and his understanding of the mechanics.
For example, the situation described in chapter
(World Switch), where a boulder blocks the way is going to be one of the obstacles.
Additionally, this puzzle will introduce the player to one of the reoccurring core features. To obtain one of the last statues, the player must burn down a thorn bush using a flame.
Level 2: Music puzzle
Player experience
The player enters a huge valley. A bridge connects both ends of the valley with each other. By stepping onto the bridge, a camera pan is activated and reveals details of the map:
Gameplay loop
The player must successfully accomplish this gameplay loop three times. Each loop triggers a longer melody to replay. By completing this challenge, the last broken part of the bridge will rise, connecting the two sides of the valley.
As described in the experience, the player will be able to see symbols in the ghost world corresponding to the four notes in this puzzle. After stepping on the trigger button and activating the melody, the symbols will appear in the same rhythm as the notes in the melody. To identify the right note buttons, each one of them has one of the same four symbols attached to them.
By activating the trigger button in the real world, the player only gets to hear the melody. But by activating the platform in the ghost world, she will see the corresponding symbols to the notes of the melody.
By failing to replay the melody, the player must try to replay it from the beginning. However, the player isn't forced to step on the trigger platform for the second time.
Level 3: Last puzzle
Player experience
Upon entering the last level, the player finds himself in a swamp. Immediately the mask of the player starts glowing.
On his way, the player will sometimes encounter the footprints of other wild animals, like rabbits, foxes, bears and other deer. Those footprints will be tainted in a slightly different colour scheme than the one the player follows. The player needs to be able to accurately distinguish between the footprints of the deer and the rest of the animals.
In addition, the footprints of other animals won't lead the player any further into the level. It is necessary to keep following the trail of the deer.
Another important point concerns the dead ends in the level. It is important to note, that they are very short. The player doesn’t get stressed out because she followed the wrong way for too long.
Finally, the level has some easily identifiable landmarks (i.e. owl statue). These help the player of navigating the level a lot easier and help the player orient himself in the game world.
The workplace is in the games academy berlin, where we not only work on this project but also educate ourselves through lecturers from all over the world.